

If it doesn't, you can try restarting the game application. This will automatically download the mod into your Documents\My Games\Sid Meier's Civilization 5\MODS folder. Select the green Subscribe button at the top of the page.Wait for the "Configuring Game Data." popup to complete. Click the enable button on the mods you'd like to activate.Load the game application and select the mods screen.(Like a huge cleanup program to recover from the disaster).This is a general guide for installing my mods, if you need it. – Possibility of giving the player an option to spend 1000 gold to get rid of the effects of the disaster. – Option like raging barbarians where the spawn chance of a natural disaster is increased or normal. – Option to turn on/off specific disasters like Volcano, Tsunami etc… – Choosing option to turn on/off natural disasters when setting up a game. – When a total of XXX Production has been met by all Civilization’s Global warming comes into effect and changes some tiles to desert types and also turns 1 field from every coastline tile in the game to water. – Lasts 5 turns and stops the CIV from entering a Golden age. – Affects Random Leaders & City States, only affects 1 Leader and has a 50% chance to spread to another Civilization that is trading with the affected Civilization. – Breaks out during random points of the game, 25 % to 35 % of population dies in all cities.

– 50% chance for each tile affected to change type to mountain/hill/desert. – Affects 10 – 15 Tiles in a random region on the map, will last for 10 Turns and will make all affected tile improvements useless for the duration. – Affects any Random Tile and will travel for 10 Turns to a random surrounding tile. – 50% chance for affected tiles to stay water tiles – If City is affected chance that population will be reduced by 25 % or 35 %, and a 50 % chance that a random Building will be destroyed. – Destroys all tile improvements affected and will last for 15 Turns. – Hits random strips of 5 to 10 coastal tiles in random regions of the map, all tiles affected become water tiles for duration of disaster (City Tiles will stay). – If a city is present on affected tiles, the population will be reduced by 25 % or 35 %, and a 50 % chance that a random Building will be destroyed. – If units are present on affected tiles, they die. – If the Volcano is in Water, the same thing happens the only difference is that water tiles affected will become land tiles. Will last for 15 Turns, all tiles will gain +1 Food after 15 Turns. – Destroys all tile improvements within 1 tile of Volcano and has a 50 % chance to affect tiles 2 fields away. – All Disasters, affected tiles are unusable during the effects of the Disaster.
